Don’t be afraid of becoming hungry, I once cleared 2 whole floors on 0 food without going low enough on health for eating to be worth it. A Subreddit Dedicated to the web game Rogue Fable.Don’t use it until one of those effects becomes relevant. Meat doesn’t just fill your food meter, it also heals and increases MP and SP.Increase your main attribute every chance you get until you can reach level 2 on every skill you wish to learn, then increase whichever other attribute seems most important.Attribute potions are very valuable, get them whenever you can, and use them right away.a Lightning Wand starts with 5/5 charges, use 4 charges until it is 1/5, after enchanting it now has 8/8 charges) It now has increased charges and is refilled to full. Multi use wands are the best use of Enchant Scrolls, use the wand until it has 1 charge left then enchant it.Their effectiveness also tails off the further into the game you get so don’t hoard them either.One use items (e.g Javelins, Nets, etc) sell for 1 gold each and so you are better off using them.The best way to attack melee creatures (especially Damage Shield) is at range, and ranged creatures (especially Reflect enemies) is in melee.As with all melee characters, be aware of the terrain and use it to your. Use fountains strategically, they appear on every single level.
You get full HP and full EP on every level up so don't go quaffing potions and muching mushrooms if you are 5 away from leveling.
#Rogue fable iii ranger guide how to#
Remember that number, any enemy with less HP is an easy kill. Learn how to use every resource available to you for maintaining high HP and EP. The key to being successful with the duelist is understanding the damage lunge deals. It can jump around the battlefield, easily reaching archers and mages to finish them off. Try to have both ranged (magic or physical) and melee (physical only) options available. The Duelist is super fun to play It is a melee character with high maneuverability. Summary: Rogue Fable III is a traditional rogue-like game which combines the depth, complexity, and challenge of the genre classics with a shorter, more tightly focused game length.